Prepar3D v2 Autogen Anti-Popping System

As I had some questions on this, and some users say that v2 “looks like FSX”, the screenshots don’t do it justice, especially this: AAPS (Autogen Anti-Popping System).

It works with trees the best, however with some buildings it doesn’t work. I’ll leave it to LM to explain it best, they just said it wasn’t possible for all. However, the distance is so large, that you won’t notice it.

And I am sorry for the bad quality of the video, as this was taken with the iPhone, I own no camcorder and I don’t want to record the sim. Shadowplay isn’t supported as of yet.


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2 Responses to Prepar3D v2 Autogen Anti-Popping System

  1. Paolo says:

    I watched the video, what happens to the minute 0:20 is obscene.
    It seems like a distant textures failure to load.
    This happens to me too, with a 4.5 and a Titan 3770K 😦

    • Kosta says:

      Well, the textures are VERY distant, and like with FSX, there is a LOD limit, so you can’t expect the sim to load textures and beyond, otherwise VAS usage would be 4GB at the sim load 😉

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